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<h1>SPODScene Struct Reference</h1>Struct for storing POD scene data.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="PVRTModelPOD_8h-source.html">PVRTModelPOD.h</a>&gt;</code>
<p>
Inheritance diagram for SPODScene:<p><center><img src="structSPODScene__inherit__graph.png" border="0" usemap="#SPODScene__inherit__map" alt="Inheritance graph"></center>
<map name="SPODScene__inherit__map">
<area href="classCPVRTModelPOD.html" shape="rect" coords="7,82,140,108" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for SPODScene:<p><center><img src="structSPODScene__coll__graph.png" border="0" usemap="#SPODScene__coll__map" alt="Collaboration graph"></center>
<map name="SPODScene__coll__map">
<area href="structSPODLight.html" shape="rect" coords="79,225,167,252" alt="">
<area href="structEPODLight.html" shape="rect" coords="7,7,95,33" alt="">
<area href="structSPODMaterial.html" shape="rect" coords="263,225,369,252" alt="">
<area href="structEPODBlendOp.html" shape="rect" coords="119,7,231,33" alt="">
<area href="structEPODBlendFunc.html" shape="rect" coords="255,7,377,33" alt="">
<area href="structSPODMesh.html" shape="rect" coords="505,225,596,252" alt="">
<area href="classCPVRTBoneBatches.html" shape="rect" coords="401,7,548,33" alt="">
<area href="classPVRTMATRIXf.html" shape="rect" coords="572,7,684,33" alt="">
<area href="classCPODData.html" shape="rect" coords="708,7,796,33" alt="">
<area href="structEPODPrimitiveType.html" shape="rect" coords="820,7,961,33" alt="">
<area href="structSPODCamera.html" shape="rect" coords="620,225,727,252" alt="">
<area href="structSPODNode.html" shape="rect" coords="751,225,841,252" alt="">
<area href="structSPODTexture.html" shape="rect" coords="865,225,969,252" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="structSPODScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o0">pfColourBackground</a> [3]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>VERTTYPE&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o1">pfColourAmbient</a> [3]</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o2">nNumCamera</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODCamera.html">SPODCamera</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o3">pCamera</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o4">nNumLight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODLight.html">SPODLight</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o5">pLight</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o6">nNumMesh</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODMesh.html">SPODMesh</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o7">pMesh</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o8">nNumNode</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o9">nNumMeshNode</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODNode.html">SPODNode</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o10">pNode</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o11">nNumTexture</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODTexture.html">SPODTexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o12">pTexture</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o13">nNumMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="structSPODMaterial.html">SPODMaterial</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o14">pMaterial</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o15">nNumFrame</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o16">nFPS</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>unsigned int&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="structSPODScene.html#o17">nFlags</a></td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Struct for storing POD scene data. 
<p>
<hr><h2>Member Data Documentation</h2>
<a class="anchor" name="o17" doxytag="SPODScene::nFlags" ></a><p>
<br><br><h3>nFlags</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o17">SPODScene::nFlags</a>
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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
PVRTMODELPODSF_* bit-flags     </td>
  </tr>
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<a class="anchor" name="o16" doxytag="SPODScene::nFPS" ></a><p>
<br><br><h3>nFPS</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o16">SPODScene::nFPS</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The frames per second the animation should be played at     </td>
  </tr>
</table>
<a class="anchor" name="o2" doxytag="SPODScene::nNumCamera" ></a><p>
<br><br><h3>nNumCamera</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o2">SPODScene::nNumCamera</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
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      &nbsp;
    </td>
    <td>

<p>
The length of the array pCamera     </td>
  </tr>
</table>
<a class="anchor" name="o15" doxytag="SPODScene::nNumFrame" ></a><p>
<br><br><h3>nNumFrame</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o15">SPODScene::nNumFrame</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Number of frames of animation     </td>
  </tr>
</table>
<a class="anchor" name="o4" doxytag="SPODScene::nNumLight" ></a><p>
<br><br><h3>nNumLight</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o4">SPODScene::nNumLight</a>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
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<p>
The length of the array pLight     </td>
  </tr>
</table>
<a class="anchor" name="o13" doxytag="SPODScene::nNumMaterial" ></a><p>
<br><br><h3>nNumMaterial</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o13">SPODScene::nNumMaterial</a>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
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    <td>

<p>
Number of materials in the array pMaterial     </td>
  </tr>
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<a class="anchor" name="o6" doxytag="SPODScene::nNumMesh" ></a><p>
<br><br><h3>nNumMesh</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o6">SPODScene::nNumMesh</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
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    <td>

<p>
The length of the array pMesh     </td>
  </tr>
</table>
<a class="anchor" name="o9" doxytag="SPODScene::nNumMeshNode" ></a><p>
<br><br><h3>nNumMeshNode</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o9">SPODScene::nNumMeshNode</a>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Number of items in the array pNode which are objects     </td>
  </tr>
</table>
<a class="anchor" name="o8" doxytag="SPODScene::nNumNode" ></a><p>
<br><br><h3>nNumNode</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o8">SPODScene::nNumNode</a>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Number of items in the array pNode     </td>
  </tr>
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<a class="anchor" name="o11" doxytag="SPODScene::nNumTexture" ></a><p>
<br><br><h3>nNumTexture</h3><br><div>
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          <td class="md" nowrap valign="top"> unsigned int <a class="el" href="structSPODScene.html#o11">SPODScene::nNumTexture</a>
      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Number of textures in the array pTexture     </td>
  </tr>
</table>
<a class="anchor" name="o3" doxytag="SPODScene::pCamera" ></a><p>
<br><br><h3>pCamera</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODCamera.html">SPODCamera</a>* <a class="el" href="structSPODScene.html#o3">SPODScene::pCamera</a>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Camera nodes array     </td>
  </tr>
</table>
<a class="anchor" name="o1" doxytag="SPODScene::pfColourAmbient" ></a><p>
<br><br><h3>pfColourAmbient</h3><br><div>
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          <td class="md" nowrap valign="top"> VERTTYPE <a class="el" href="structSPODScene.html#o1">SPODScene::pfColourAmbient</a>[3]
      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
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<p>
Ambient colour     </td>
  </tr>
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<a class="anchor" name="o0" doxytag="SPODScene::pfColourBackground" ></a><p>
<br><br><h3>pfColourBackground</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> VERTTYPE <a class="el" href="structSPODScene.html#o0">SPODScene::pfColourBackground</a>[3]
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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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      &nbsp;
    </td>
    <td>

<p>
Background colour     </td>
  </tr>
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<a class="anchor" name="o5" doxytag="SPODScene::pLight" ></a><p>
<br><br><h3>pLight</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODLight.html">SPODLight</a>* <a class="el" href="structSPODScene.html#o5">SPODScene::pLight</a>
      </table>
    </td>
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<table cellspacing=5 cellpadding=0 border=0>
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<p>
Light nodes array     </td>
  </tr>
</table>
<a class="anchor" name="o14" doxytag="SPODScene::pMaterial" ></a><p>
<br><br><h3>pMaterial</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODMaterial.html">SPODMaterial</a>* <a class="el" href="structSPODScene.html#o14">SPODScene::pMaterial</a>
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<p>
Material array     </td>
  </tr>
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<a class="anchor" name="o7" doxytag="SPODScene::pMesh" ></a><p>
<br><br><h3>pMesh</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODMesh.html">SPODMesh</a>* <a class="el" href="structSPODScene.html#o7">SPODScene::pMesh</a>
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<table cellspacing=5 cellpadding=0 border=0>
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    <td>

<p>
Mesh array. Meshes may be instanced several times in a scene; i.e. multiple Nodes may reference any given mesh.     </td>
  </tr>
</table>
<a class="anchor" name="o10" doxytag="SPODScene::pNode" ></a><p>
<br><br><h3>pNode</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODNode.html">SPODNode</a>* <a class="el" href="structSPODScene.html#o10">SPODScene::pNode</a>
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<table cellspacing=5 cellpadding=0 border=0>
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    </td>
    <td>

<p>
Node array. Sorted as such: objects, lights, cameras, Everything Else (bones, helpers etc)     </td>
  </tr>
</table>
<a class="anchor" name="o12" doxytag="SPODScene::pTexture" ></a><p>
<br><br><h3>pTexture</h3><br><div>
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          <td class="md" nowrap valign="top"> <a class="el" href="structSPODTexture.html">SPODTexture</a>* <a class="el" href="structSPODScene.html#o12">SPODScene::pTexture</a>
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<table cellspacing=5 cellpadding=0 border=0>
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<p>
Texture array     </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="PVRTModelPOD_8h-source.html">PVRTModelPOD.h</a></ul>
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